Location: Austin, TX
Remote: Preferred but open to hybrid or on-site
Will to relocate: Maybe
Technologies: C#, C++, C, Dart/Flutter, Python, Unity3D, Unreal, CUDA, Go, Embedded, EE/PCB design, OpenGL, HLSL, Networking, Gstreamer
Resume: http://brendan.lockh.art/Resume.pdf
Email (in my resume)
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I’ve been a founder for 10 years, and built multiple projects through design, implementation, and support. I’ve solved quite a few very challenging technical problems, and made products that users loved. However, I’ve had to come to the unfortunate conclusion that I’m a very good engineer but not a good enough entrepreneur, so I’m looking to join a team and focus on what I excel at.
As an example, I recently wrote my own game engine for Flutter in C that was around ~24x as fast as Unity (it wasn’t quite a fair fight, but still).
I love learning new things, and I’m an exceptionally hard worker. Even if my background doesn’t perfectly align with what you have in mind, please reach out; I will be a great addition to your team!